$nimo coin
powering the ultimate web3 solana anime cartoon adventure
who is $nimo
well, in real life. nimo is a toy australian shepherd. coming in at 14 lbs and wearing a blue merle coat!
key features
web3
$nimo is more than just a token. it is the ecosystem for our p2e game “NIMO”
camera filter
developed on snapchat currently. plans to grow into a community app where the filter will be input into their phones camera and community will upload their world to each other. partner with meta/rayban.
anime style
vibrant detailed jungles, custom $nimo, exaggerated npc’s ft. animals, wild creatures, aliens and friendlies.
we currently release a nimo game on canva every day where players find nimo and get rewarded in $nimo. the first 500 will be minted as an NFT collection.
mint nft collection
tech stack
unity front end, solana anchor backend, gameshift for web3 integration
roblox development
expand the nimo community to over 50 million more users by creating a game on the roblox system.
build or play
we are looking for developers that are interested in building out this project with us!
AND
it is a game, so we are also going to need some beta-testers!
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we are looking for people that have experience in any of the following:
VS code, Unity hub/Editor, Node.js, Solana CLI, Rust, Blender & Anchor.
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unity: complete with cel-shaded visuals, fluid animations and immersive VFX & complete character list creation sourced via blender.
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Solana CLI: Interact with Solana blockchain
Rust: Solana smart contracts
Anchor Framework: Solana contract development
Node.js & Yarn: Testing and tools
Metaplex: NFT minting (e.g., 25 anime tools, Mega Nimo Blaster)
GameShift SDK: Wallet/NFT integration with Unity frontend
Solana Wallet: Solana-keygen
VS Code: Rust-analyzer extension
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Phase 1: Setup:
Build team and create game plan
Phase 2: Frontend Prototype (20–30 hours, 1–2 weeks at 5–10 hours/week):
Build jungle, Nimo, hiding spots, NPCs, and basic multiplayer. Test in Unity Play mode. Add one custom feature (e.g., new VFX) to stand out.
Phase 3: Backend Development (10–15 hours, 1–2 weeks):
Write and test smart contracts for $NIMO rewards and NFT minting. Integrate with frontend via GameShift. Deploy to Devnet.
Phase 4: Polish & Test (20–30 hours, 2–3 weeks):
Add animations, optimize for WebGL/mobile, and test multiplayer (10-player lobbies). Fix bugs using Unity Console and Anchor logs.
Phase 5: Deployment & Contribution (10–15 hours, 1–2 weeks):
Export to WebGL, iOS/Android, or Saga phones. Deploy contracts to Mainnet. Submit your build to our GitHub for review.
Total Timeline:
6–12 months part-time (5–10 hours/week) for a full game.