Digital illustration of a smiling Australian Shepherd dog wearing a red harness and sitting against a black background.

$nimo coin

powering the ultimate web3 solana anime cartoon adventure

solana network

who is $nimo

well, in real life. nimo is a toy australian shepherd. coming in at 14 lbs and wearing a blue merle coat!

key features

web3

$nimo is more than just a token. it is the ecosystem for our p2e game “NIMO”

camera filter

developed on snapchat currently. plans to grow into a community app where the filter will be input into their phones camera and community will upload their world to each other. partner with meta/rayban.

anime style

vibrant detailed jungles, custom $nimo, exaggerated npc’s ft. animals, wild creatures, aliens and friendlies.

we currently release a nimo game on canva every day where players find nimo and get rewarded in $nimo. the first 500 will be minted as an NFT collection.

mint nft collection

tech stack

unity front end, solana anchor backend, gameshift for web3 integration

roblox development

expand the nimo community to over 50 million more users by creating a game on the roblox system.

build or play

we are looking for developers that are interested in building out this project with us!

AND

it is a game, so we are also going to need some beta-testers!

  • we are looking for people that have experience in any of the following:

    VS code, Unity hub/Editor, Node.js, Solana CLI, Rust, Blender & Anchor.

  • unity: complete with cel-shaded visuals, fluid animations and immersive VFX & complete character list creation sourced via blender.

    • Solana CLI: Interact with Solana blockchain

    • Rust: Solana smart contracts

    • Anchor Framework: Solana contract development

    • Node.js & Yarn: Testing and tools

    • Metaplex: NFT minting (e.g., 25 anime tools, Mega Nimo Blaster)

    • GameShift SDK: Wallet/NFT integration with Unity frontend

    • Solana Wallet: Solana-keygen

    • VS Code: Rust-analyzer extension

    • Phase 1: Setup:

      Build team and create game plan

    • Phase 2: Frontend Prototype (20–30 hours, 1–2 weeks at 5–10 hours/week):

      Build jungle, Nimo, hiding spots, NPCs, and basic multiplayer. Test in Unity Play mode. Add one custom feature (e.g., new VFX) to stand out.

    • Phase 3: Backend Development (10–15 hours, 1–2 weeks):

      Write and test smart contracts for $NIMO rewards and NFT minting. Integrate with frontend via GameShift. Deploy to Devnet.

    • Phase 4: Polish & Test (20–30 hours, 2–3 weeks):

      Add animations, optimize for WebGL/mobile, and test multiplayer (10-player lobbies). Fix bugs using Unity Console and Anchor logs.

    • Phase 5: Deployment & Contribution (10–15 hours, 1–2 weeks):

      Export to WebGL, iOS/Android, or Saga phones. Deploy contracts to Mainnet. Submit your build to our GitHub for review.

    • Total Timeline:

      6–12 months part-time (5–10 hours/week) for a full game.

communities

join the tiny toy pack today!